February 28th, 2008 at 1:53 am (after effects)
stargif.swf
click for
/pixelblog/content/2008/ominoSuite/stargif.swf
stargif2.swf
click for
/pixelblog/content/2008/ominoSuite/stargif2.swf
If you tried to download the Windows version of the Omino After Effects Suite and had a negative experience: Please accept my apologies. I jumped the gun on the “release”. Lessons learned (something about DLL’s and testing, thanks).
On the plus side: http://omino.com/sw/ominoAeSuite/ has the fixed download. Confirmed to download and run on 3, count ‘em, 3 computers other than my own.
(The only issues were with download/unzip; once running, they are reliable and stable. More stable than Particle Playground ha ha.)
Especial thanks to Mike K at Muonics for dragging me kicking and writhing into the necessary knowledge of manifests, linker choices.
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February 24th, 2008 at 10:19 pm (after effects)
The next release of the Omino After Effects Suite is finally available! Oh, it’s got a fabulous new Kaleidoscope effect, mentioned in the previous post. But the real excitement is… is… is this:

Mac OS X Universal Binary, and Windows! The two most requested features, doncha know.
In truth the Windows version should be considered Alpha. I’m confident that it works and is stable (as is the Mac version) but I’m still learning my way around the compiler settings, so it may run slower than necessary.
Oh, speaking of performance, there’s a handy feature in every single Omino Suite plug-in: a performance measurement.

Under the “debug” twirldown are options to display all the parameters, and the render time. These are both mostly to help me while developing the plugin; stamping the parameters creates a video record of possible outcomes. But the time stamp is actually quite handy while authoring, to give some idea of which settings are likely to take more, well, render time.
I’ll be posting a few more examples of usages of the Omino Suite. Stay tuned.
Note to Adobe. Free idea: show a performance measurement for each plugin. The application knows when each starts and stops and could do that. Sure, confounded a bit by threading, &c, but still.
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February 3rd, 2008 at 12:07 am (after effects)
My partner (of the non-business variety) recently built a beautiful oversized kaleidoscope for part of an artistic installation. Here’s a picture taken from within:

I can’t seem to find a picture of the device itself, but it stands about 3 feet tall, a foot across. With cardboard mock wrought-iron corners. And fused glass inserts. And a velvet-lined eyepiece. Anyway, I got to wondering about simulating kaleidoscopes. After Effects ships with CC Kaleida, which is a little bit nifty, but it only does arrangements of square mirrors. I wanted more flexibility. Actually, I wanted complete flexibility. So, I wrote omino kaleidoscope.

Its features include:
- Use any path to define a set of mirrors
- Set the shininess of the mirrors, so successive reflections may be dimmer
- Set a distortion amount, similar to tilting the mirrors a bit
- Set the number of reflections (fewer will render faster, but with less expanse)
- …and a few futz values that change some numbers, in the, the, you know, the math, that make it become more cool.
And here’s a demonstration of omino kaleidoscope:
iYKalOgNsEM
click for
http://www.youtube.com/v/iYKalOgNsEM&rel=0&color1=0x402061&color2=0x9461ca&border=0
This will be available in the next, soon, upcoming (!) release of the
omino after effects suite.
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