picture home | art | events | music | rack extensions | downloads | pixel blog | qt_tools

omino pixel blog

pixels, motion, and scripting
david van brink // Sun 2013.10.6 01:08 // {webgl}

webgl day 3

Built machinery around textures and frame buffers. In the olden days we called this an Offscreen G World. Added some basic surface normals. For rendering, randomizing them a bit adds some cheap interestingness.

Also: filters. Ported omino_glass chromatic aberration filter to run here, realtime.


click for

Next: multiple camera angles, alternating.

Comments are closed.

(c) 2003-2013 omino.com / contact poly@omino.com