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pixels, motion, and scripting
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david van brink // Sun 2013.10.6 01:08 // {webgl}

webgl day 3

Built machinery around textures and frame buffers. In the olden days we called this an Offscreen G World. Added some basic surface normals. For rendering, randomizing them a bit adds some cheap interestingness.

Also: filters. Ported omino_glass chromatic aberration filter to run here, realtime.

Next: multiple camera angles, alternating.

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