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david van brink // Mon 2013.10.21 21:22 // {webgl}

webgl 5 — cubies!

I finished this almost two weeks ago, fifth day of coding. Was so satisified, forgot to post!

For your amusement. Generates a “maze” with no dead ends, and lets the cubies loose on it, with collision avoidance. Implements a very, very simple parallel ray shadow map, too. The shadow map is pretty glitchy, but still adds some character to the scene.

sceneExample6.html

click for
http://omino.com/experiments/webgl/sceneExample6.html

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