Pixel Bender: Sphere Redux
November 2nd, 2008 at 10:58 pm (pixel bender)
Tweaks and improvements to the previous diced sphere Pixel Bender kernel.
Just click Go. Really.
cubes04.swf
click for
http://omino.com/pixelblog/wp-content/uploads/2008/11/cubes04.swf
click for
http://omino.com/pixelblog/wp-content/uploads/2008/11/cubes04.swf
As before, it uses a sort of orthogonal ray tracing technique. The depth into a particular cell determines the amount of darkness. In this sense it’s a short cut for HDRI and radiosity in that, simply, the further into the “cave”, the darker it is. Seems to work.