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pixels, motion, and scripting
david van brink // Sun 2008.11.2 22:58 // {pixel bender}

Pixel Bender: Sphere Redux

Tweaks and improvements to the previous diced sphere Pixel Bender kernel.

Just click Go. Really.

As before, it uses a sort of orthogonal ray tracing technique. The depth into a particular cell determines the amount of darkness. In this sense it’s a short cut for HDRI and radiosity in that, simply, the further into the “cave”, the darker it is. Seems to work.

oh, i dont know. what do you think?



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