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entries for category "after effects"
david van brink // Thu 2008.02.28 01:53 // {after effects}

Jumped the Gun

If you tried to download the Windows version of the Omino After Effects Suite and had a negative experience: Please accept my apologies. I jumped the gun on the “release”. Lessons learned (something about DLL’s and testing, thanks).

On the plus side: http://omino.com/sw/ominoAeSuite/ has the fixed download. Confirmed to download and run on 3, count ’em, 3 computers other than my own.

(The only issues were with download/unzip; once running, they are reliable and stable. More stable than Particle Playground ha ha.)

Especial thanks to Mike K at Muonics for dragging me kicking and writhing into the necessary knowledge of manifests, linker choices.

oh, i dont know. what do you think?


david van brink // Sun 2008.02.24 22:19 // {after effects}

Omino After Effects Suite

The next release of the Omino After Effects Suite is finally available! Oh, it’s got a fabulous new Kaleidoscope effect, mentioned in the previous post. But the real excitement is… is… is this:

Mac OS X Universal Binary, and Windows! The two most requested features, doncha know.

In truth the Windows version should be considered Alpha. I’m confident that it works and is stable (as is the Mac version) but I’m still learning my way around the compiler settings, so it may run slower than necessary.

Oh, speaking of performance, there’s a handy feature in every single Omino Suite plug-in: a performance measurement.

Under the “debug” twirldown are options to display all the parameters, and the render time. These are both mostly to help me while developing the plugin; stamping the parameters creates a video record of possible outcomes. But the time stamp is actually quite handy while authoring, to give some idea of which settings are likely to take more, well, render time.

I’ll be posting a few more examples of usages of the Omino Suite. Stay tuned.

Note to Adobe. Free idea: show a performance measurement for each plugin. The application knows when each starts and stops and could do that. Sure, confounded a bit by threading, &c, but still.

4 comments
Karl Keefer // Mon 2008.02.25 12:5512:55 pm

I can’t get access to the Windows .zip posted on omino.com!!!

The plug-ins look amazing, but Windows blocks the .zip file as if it were a virus. Perhaps it was damaged when it was uploaded?

Also I could be making some strange mistake 😡
-K

david van brink // Mon 2008.02.25 15:383:38 pm

Yikes! Thanks so much for posting, Karl.

I’ve tagged the download page with Please Stand By, until I can upload an uncorrupted file.

(I confirmed that they were corrupt, like you said. I’m still getting my Windows development-upload flow ironed out. Sorry for the trouble and thanks for posting!)

david van brink // Tue 2008.02.26 02:162:16 am

still investigating.
I appear to have rediscovered that Windows development is complicated by the need for DLL’s.
🙂

Please stand by.

Again, thx for reporting the problem.

Scott Holt // Tue 2008.02.26 08:498:49 am

The new features look really good!

oh, i dont know. what do you think?


david van brink // Sun 2008.02.3 00:07 // {after effects}

Kaleidoscope Plugin

My partner (of the non-business variety) recently built a beautiful oversized kaleidoscope for part of an artistic installation. Here’s a picture taken from within:

glasswaterscope

I can’t seem to find a picture of the device itself, but it stands about 3 feet tall, a foot across. With cardboard mock wrought-iron corners. And fused glass inserts. And a velvet-lined eyepiece. Anyway, I got to wondering about simulating kaleidoscopes. After Effects ships with CC Kaleida, which is a little bit nifty, but it only does arrangements of square mirrors. I wanted more flexibility. Actually, I wanted complete flexibility. So, I wrote omino kaleidoscope.

Blueprinty Kaleido

Its features include:

  • Use any path to define a set of mirrors
  • Set the shininess of the mirrors, so successive reflections may be dimmer
  • Set a distortion amount, similar to tilting the mirrors a bit
  • Set the number of reflections (fewer will render faster, but with less expanse)
  • …and a few futz values that change some numbers, in the, the, you know, the math, that make it become more cool.

And here’s a demonstration of omino kaleidoscope:

This will be available in the next, soon, upcoming (!) release of the omino after effects suite.

2 comments
jimmy // Tue 2008.08.5 08:498:49 am

hello
I’m having trouble getting these plug ins to show up in after effets do you know how to get them to appear?

david van brink // Tue 2008.08.5 17:235:23 pm

You should just download the right ones (windows or mac) and place the folder into your after effects “Plugins” folder…

oh, i dont know. what do you think?


david van brink // Wed 2008.01.23 00:21 // {after effects general}

Man Versus Computer (another render speed tip)

Here’s another tip for improving render speed. Don’t laugh, this actually does work.

Disable the computer’s “sleep if no user activity” timeout.

I had mine set for three hours, nice and green you know? (On Mac OS X, the control panel for this feature has a light bulb for its icon.) But it turned my 6 hour render into… well… I came home from work and it was still unfinished from the night before. Because the computer was sleeping.

Works for all render applications.

Thwok.

Now, as to why After Effects doesn’t tickle the Mac’s timout API to say “i am here, i am here” is a very very good question.

oh, i dont know. what do you think?



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